Every time you're killed by a player, you're shown how many times that particular person has beaten you and vice versa. That vendetta system almost works too well. While you create a location-specific time rift, other online players keep going, unbothered by the slow-motion madness happening in your area. Rockstar even managed to make the slow-motion ability work in multiplayer – when using the slow-down power, every enemy in your line of sight (but not everyone on the map) slows down too. The game encourages players in team deathmatch mode to pursue personal vendettas against players that they're killed by, offering bonuses for taking out an enemy that you've declared a vendetta against. Kill other players to get XP, use that XP to customize your loadouts and buy stat-boosting gear. It's all wrapped in a Call of Duty-style progression system, because of course it is. I didn't expect to like the multiplayer, but I came away feeling pretty impressed by it. The plot sags a bit in the first half by focusing so hard on Payne's alcoholism, but otherwise the dialogue and overall plot feels on par with what you'd expect from a big-budget action movie.Īnd really, that's all Max Payne 3 is – a beautiful, playable action movie.
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The result is a gruesome, blood-splattery scene that would instantly earn any movie an R rating. Then, as the enemy slumps to the ground, the player has the option to continue wildly shooting bullets into the corpse by rapidly pulling the trigger. Whenever you kill the last enemy in an area, the camera goes into ultra slo-mo and follows the bullet from Max's gun as it punches through the unlucky gang member/corrupt cop's body.